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Quake mission pack 2
Quake mission pack 2





quake mission pack 2

The Phalanx projectiles are powerful but irritatingly slow-moving, and their particle effects look a bit pathetic alongside the awesome might of the dissolving RailGun. The Ripper sends bouncy frisbees of light off walls at bizarre angles, forcing your opponents to do a bit of evasive break-dancing to avoid the painful boomerangs.īoth fit visually well into Quake Its armoury, but their usefulness or necessity in a rank of fairly well-balanced weapons is questionable. Firing it piles a couple of big fiery flowers in the direction of any foe, exploding nastily on impact with the force of half a rocket. The cannon occupies a meaty portion of your view screen with its grimy electronic look. The two new weapons - the Phalanx Particle Cannon (press nine, twice) and the Ion Ripper (press five, twice) - look and feel good. The main differences, apart from the architecture, are the three new weapons (two guns and an item), the new monsters and a whole pile of new deathmatch levels. Your mission takes you through sewers, swamps and waste sieves, into a Strogg compound with its warehouses and core reactor, and then beyond that into the intelligence centre, the waste treatment plant, until finally you reach the Strogg freighter and take part in all sorts of low-gravity shenanigans.Īlthough you pile through various mountain ranges and spooky blue caverns, the style of The Reckoning is definitely first-episode Quake 2-lots of industrial grilles, pipes and chambers big machines, ladders and barrels and shadowed secrets. This whole new episode features 18 levels spread over several hubs. The Reckoning is the first kosher mission pack for Quake 2and, we're happy to report, falls into the same category. The authorised commercial variants, however, have thus far been very excellent indeed. Most turned out crap -as Doctor Who to Babylon 5, you could say, if you were a sci-fi special FX buff. A lot of people have had a go at doing it.

quake mission pack 2

The way it enabled anyone with a bit of suss to change it, to add new levels, new monsters, new graphics and all that. One thing to tell your pale little grandchildren about Quake II in years to come is its open architecture.







Quake mission pack 2