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Rising storm 2 vietnam graphics settings
Rising storm 2 vietnam graphics settings








For example, the United States rifleman had the semi-automatic M1 Garand - a gun which fairly closely resembles the modern M14 - whilst the Japanese had the bolt-action Type 38, first designed in 1906. Each team had strikingly different arsenals for each player, a decision that was inspired by the historical context of the two sides in the conflict. In the first Rising Storm, we centered on real battles fought between the Japanese and US in World War 2. With Rising Storm 1, the hallmark of our addition to the series was a new approach of asymmetrical design for the two teams. The games are generally known for being hardcore, true to history and with sense of authenticity to the ‘horrors of war’. What: Designing from Historyįor those not initiated, the Red Orchestra series is generally known as a brutal and very challenging large-scale multiplayer FPS: 64-player battles lasting 30-40 minutes where one or two shots is enough to kill the player. When I’m not paying for my sins at Antimatter, I’m working on a PhD in non-linear narrative design at Falmouth University.

rising storm 2 vietnam graphics settings

We were lucky enough to get an opportunity to partner with Tripwire on the first Rising Storm game, a standalone expansion to Red Orchestra 2.Īfter Rising Storm released in 2013 and won Multiplayer Game of the Year from PC Gamer, we began work on Rising Storm 2: Vietnam, which released earlier this year. Who: Jack Hackett, producer at Antimatter GamesĪntimatter Games is a studio that was founded from a team that worked as modders and freelancers on the Red Orchestra series with Tripwire Interactive. Check out earlier installments, including creating the striking pixel animations of Crawl, achieving seamless branching in Watch Dogs 2 ’s Invasion of Privacy missions, and creating the intricate level design of Dishonored 2 's Clockwork Mansion.










Rising storm 2 vietnam graphics settings